![]() ![]() ![]() Why? Accuracy potions affect the fight much more when you're making several attacks at once.ġ. * I personally feel that scrolls are better for single-target characters and frontliners, while survival is better for casters and barbs. Why? Accuracy potions affect the fight much more when you're making several attacks at once. That costs 3 skill points maximum and grants access to level 1 scrolls. Then he can get closer to the enemy when pre-placing item-based traps, and he can skulk around friendly homes and palaces, robbing them blind without getting caught. * Give your Mechanics char more stealth than the party average. If you build one instead of using durance, consider choosing a mechanics background and make him your trapper, because the skill will also boost his spell traps. * Priests get no bonus to the mechanic skill, but they have some of the best spell-traps. Since both affect consumables, and you only have 4 slots for them, I'd recommend choosing 3 of your chars to have high lore for the scrolls, and 3 of your chars to have high survival for the potions. * Lore and Survival: Lore has a lot of dialog options in the game associated with it, Survival has less. ![]() * Having a party-wide 2-4 stealth lets you bypass encounters you don't want to fight and pre-position yourself advantageously. It's easier to reach high levels of a skill with the right background. * Your background choices in character creation can be very important. * One character MUST have high mechanics, but all the other characters can skip it. * every char should have at least 2 Athletics and the frontliners should have more. One of the strongest ways to boost (effective) accuracy is to debuff the specific defense that you're about to roll against. ACCURACY is what a priest needs to land his spells with hits and crits instead of grazes and misses. So priests need int for making their buffs and debuffs last longer and might for magnitude on heals and attack spells. Will, Reflex, Deflection, and Fortitude are all defensive in nature only. it's acceptable to have low intellect on classes like Rogue/Fighter/Ranger as they lack any AoE and their need for longer debuffs or buffs are lower than other classes. Intellect is useful for any class that makes use of AoE (Wizard, Barbarian, Priest, Cipher, Druid) but also for any class that wants to buff or debuff, either themselves or their allies, so Intellect can be valuable for almost any class, but is most important for classes that need AoE. You probably won't want to drop it too low on an offtank who isn't a moon godlike, but strictly speaking this is the least valuable stat. Might's healing bonus is okay, and is sometimes more valuable than constitution for Tanky characters with lots of healing.ĭefense attributes are mostly useful for tanks, but resolve is overall the more useful of the two to have on damage dealers.Ĭonstitution can basically be ignored for the most part, it's okay on Tanks and classes with naturally high endurance/health (Barbarian/Fighter/Monk). As far as it goes, there are 2 damage attributes (dex and might), 2 defense attributes (perception and resolve), 1 mediocre defense attribute (Constitution) and 1 utility/offense attribute (intellect).ĭamage attributes are good for any character you want to deal damage, might is more important for casters (Wizard/Druid/Priest), dexterity is more important for weapon users (Rogue, Barbarian, Ranger), but both are very useful for both types. Honestly, the recommended stats in the character creation are pretty inaccurate. It would ALSO be of great help if someone could list the most important/most beneficial skills, such as Athletics, Lore, Mechanics, Survival, etc for each class? Priest (Durance) deals with mind-spells, so I assume Will-buffing items are important, correct?įighters obviously need Might, Constitution, and Dexterity Is it like that for each class? Regardless, I would like to know the most important attributes for each class. That what it was like for a Wizard - 2 gold stars - one for Might, another for Intellect, and 1 silver star for Dexterity. I really wish they'd stick to BG-style skills.Ĭould someone list the most important attributes for each class, please? First 2 attributes = most important (gold stars), and 3rd attribute = less important (silver star). I remember in BG2 and IWD, it would say which attributes are best for mages, thieves, etc., but it is not like that in this game. Unlike older AD&D games, such as BG1/2, the information regarding classes and attributes in the game does not list which attribute is important for which class, except for that one time when you create your character and important attributes have gold or silver stars next to them. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |